![]() ![]() Legacy points that you accrue can be used to recruit new heroes to your company, build new stations or dispel calamities.Ĭompleting a campaign lets you use those legendary heroes in future campaigns as part of your legacy. Your enemies also grow in strength through calamities that occur as time advances. Leveling up your heroes offers you a choice of new random abilities. Building bridges and passes opens up navigation across rivers and mountain ranges.Ĭollected resources can be used to craft better tiers of equipment. ![]() Characters you feel worthy can be added to your Legacy roster, and can be re-used (and improved!) in future campaigns.You, the player, develop heroes as the game progresses, by scouting the overland map, fighting any lurking threats, defending and improving the area over time, and taking part in quest opportunities that arise. ![]() Over the length of a campaign characters will grow older, form relationships, have kids, and eventually retire - provided you don't get them killed. Speaking of which, the game has a great wiki with very extensive documentation.Ĭharacters are randomly generated with a couple different interests or behaviors such as "Goofball, Loner, Greedy, Poet, Leader" and those along with 3 different story background hooks will in some cases determine the events you'll see and how the character will interact with those events. ![]() There are a ton of different events which prompt you to choose an option, the outcome of which isn't always clear unless you're metagaming and scrutinizing the wiki. So no move, attack, move remaining leftover distance afterwards except for edge case scenarios that get an action refunded after kill or crit. You can use your action to take additional movement similar to DND's dash, but the movement actions are restricted to times moved, not spaces moved. Each turn can best be described as a movement, action (attack), and bonus action. ![]()
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